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⚠ Latest version 1.0.0 references game APIs missing from Steam build 25390671. This package is expected to be broken on that game build.
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  • BurglinGnomeMusic.dll: Type GameEntityAI no longer exists in Assembly-CSharp.
  • BurglinGnomeMusic.dll: Type GameEntityBase no longer exists in Assembly-CSharp.
  • BurglinGnomeMusic.dll: Type EntityData no longer exists in Assembly-CSharp.
  • BurglinGnomeMusic.dll: Type AiDirector no longer exists in Assembly-CSharp.
  • BurglinGnomeMusic.dll: Type InventoryBase no longer exists in Assembly-CSharp.

BurglinGnomeMusic

Replace the music box's tune with your own music: local files, direct URLs, or internet radio.

Client-only Config Outdated

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7
Version
1.0.0
Updated
Author
OdinPlus
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Runs on
Client-only

Description

Burglin Gnome Music

Replace the music box's tune in Burglin' Gnomes with your own music — local files, direct URLs, or internet radio. Comes with an in-game control panel, works on the boombox you hold and one you set down, syncs to friends in co-op, and even hijacks Jonathan's boombox.


Features

  • Your own music on the music box — drop audio into a folder and it plays instead of the default track.
  • Three sources: local files, direct audio URLs, and radio streams (Icecast/Shoutcast).
  • In-game control panel (default F8) — play/pause, next/prev, a volume slider, and a click-to-play playlist.
  • Set it down and it keeps playing — a dropped boombox becomes a positional world speaker.
  • Multiplayer sync — friends hear the boombox you're holding or that you've set down.
  • Jonathan's boombox — the Jonathan enemy plays your music too, however he spawns.
  • Spawn / Remove Jonathan buttons, and optional DJ control to drive his music from the panel.

Installation

Install with a mod manager (Gale / Thunderstore) or manually drop the plugin folder into BepInEx/plugins/.

On first launch the mod creates this layout next to its DLL:

BepInEx/plugins/Burglin Gnome Music/
├── BurglinGnomeMusic.dll
├── songs.yml          (auto-created; only needed for URLs/streams)
└── LocalMusic/        (auto-created; drop audio files here)

Requires BepInEx 5. Everything is bundled in the one DLL — no extra dependencies to install.


Adding music

Local files (simplest)

Drop .wav, .mp3, or .ogg files into the LocalMusic folder. That's it — they load automatically and join the playlist. No config needed.

Use real Ogg Vorbis for .ogg (Opus-in-ogg won't decode). .wav is the most reliable.

URLs and streams (songs.yml)

songs.yml is only needed for web links or to rename a local file. Entries go under a single songs: key:

songs:
  - name: My Hosted Track
    url: https://example.com/song.mp3        # direct link to an audio FILE

  - name: My Local Song
    file: mysong.wav                          # a specific file in LocalMusic

  - name: Some Radio Station
    url: https://direct-server.example.com/stream-128-mp3
    stream: true                              # continuous radio stream

Rules that matter: use spaces, never tabs; songs: at the left margin; each entry starts with - indented two spaces. A stray tab or a second songs: key will fail to parse.

Stream notes: MP3/OGG only (AAC won't decode). Use a station's direct server URL, not a load-balancer link, or it may return no data. Only use streams whose terms permit game/app use.


Controls

Key Action
F8 Open/close the control panel
F3 Reload the playlist from disk (after editing files/songs.yml)
F10 Skip to the next track

All keys, plus Volume and Change Jonathan Music, are rebindable in the config (Config section) — edit the .cfg or use a config-manager mod.

The panel also has: Play/Pause, Reload, Prev, Next, a volume slider, a "Replace Jonathan's music" toggle, Spawn/Remove Jonathan, DJ: control nearest Jonathan, and the full playlist (click any track to play it; the current one is highlighted).


Multiplayer

Everyone needs the mod installed. What friends hear depends on the source:

  • URL tracks sync to everyone automatically — only the person controlling the box needs the URL; each client loads it themselves. This is the frictionless option.
  • Local files sync by name — a friend hears your local track only if they have a file of the same name (My Song.mp3 → they need My Song too). The audio itself isn't sent over the network.
  • Streams don't sync to dropped/held boxes.

Both the boombox you hold and one you set down sync to other players.


Jonathan

  • With Replace Jonathan's music on, any Jonathan in the level plays your music (a random track), however he spawned.
  • Spawn Jonathan uses the BurglinSpawns mod if it's installed (falls back to a built-in prefab lookup). Remove Jonathan despawns any in the level. Both are host-only.
  • DJ: control nearest Jonathan binds his boombox to the panel so Play/Pause/Next/Prev drive his music. Toggle it off to hand him back to random ambient mode. (DJ picks are local to you; friends still hear their own random track on him.)

Troubleshooting

  • Failed to parse songs.yml — a tab, bad indentation, or a duplicate songs: key. Rebuild the file with spaces (see example above).
  • A URL track is silent — check the log for [Load] '...' failed: .... Usually a redirect or hotlink block; rehost the file (e.g. Catbox) or use a direct link.
  • Set-down box is silent — make sure you're standing near where you dropped it; the log's [Drop] ownership check ... line shows the distance.
  • Friend hears the default tune — they're missing the local file by that name; use a URL entry instead, or make sure filenames match.
  • Edited files but nothing changed? Press F3 to reload.

Credits

Created by OdinPlus. Inspired by earlier boombox-music mods, rebuilt with URL/stream support, a control panel, multiplayer sync, and Jonathan integration.

Manual installation instructions
1

Install BepInExPack

BepInExPack is required to run mods in Burglin Gnomes.

Download BepInExPack 5.4.2305 · View mod page

Check out the mod page for detailed installation instructions.

2

Install BurglinGnomeMusic

This mod only needs to be installed on the client.

Download BurglinGnomeMusic 1.0.0

Extract the ZIP and place the file(s) into the BepInEx/plugins/ folder inside your Burglin Gnomes game folder.